X-Treme Genocidal Killers tactics made by, MIST -------------------------------------------------------------------------------------------------- Bases_r2 Deffence, ========== 1 hwg at fr(next to lift) 1 enginer(sg in fr) 2 soldiers ether side of ramps 1 soldier bottom of fr Offence, ========== scout rush first then 2 medics(medics must cap at TOP capturepoint) 1 spy (job:take out heavy deffence and sg's) -------------- 2Fort: Deffence, =========== 2 soldiers at the fr(1 by lift and 1 by sprial) 1 enginer at fr(sg in short coridor) 1 soldier at the top of the sprail(warning lower soldier of incomeing enrmy) Offence, =========== Scout rush at first, then 3 medics who will conc up and use sprail and lift for entry(OFF will talk as game is played for main entreance) 1 spy choseing his own choice of entrence to take out sg's and tell medics when to come. -------------- Tempest_r2: Deffence, =========== 1 soldier in flagroom(pretect sg) 1 soldier at top of lift 1 soldier at bottom of sprail 1 enginer in flagroom(sg next to flag) 1 hwg at water entrance Offence, =========== scout rush at first(OFF will talk as game is played for entreance) then 2 medics 1 spy to take out sg's then inform our team thier positions --------------- Well: Deffence, =========== 2 soldiers at top of lifts(next to flagroom) 1 hwg at top of lifts(close to battlements) 1 enginer at flagroom(sg at top of 'fr lifts') Offence, =========== scout rush first(OFF will talk as game is played for entreance) then 2 medics 1 spy(job:get sg's) 1 soldier to folow throw at take out heavy deffence --------------- Mulch_trench: Deffence, =========== 2 enginers in flagroom(1 sg above fr and 1 in fr) 2 soldiers(1 with each sg) Offence, =========== scout ruch then 2 medics(give flag to scout then 1medic get ready for flag to apear again and 1 follow scout as best he can) 1 spy(job:sg's) 1 scout(quick flag run) -------------- ShutDown2: Deffence, =========== 1 soldier in security room 1 enginer in security room 1 demoman in security room 1 hwg in fr(look out for spys) Offence, =========== 2 spys(get sg's at take out other teams deffence) 1 medic(follow scout'if with flag' incase killed) 1 scout(quick flag run) -------------- Monkey_l: Deffence, =========== 2 soldiers in Flag room 1 Enginer in flag room 1 hwg in corridoor next to flagroom(where it splits into 2) Offence, ========== 1 spy(job:get sg's) 2 medics(get flag) 1 soldier(cover medics) ------------- Generic Mortality: Deffence, ========== 2 enginers (sg's in flagroom) 1 soldier (end of each tunnle) 1 hwg (above flag room) Offence, ========== 2 Spys (get sg's and take out heavy/light classes) 2 medics (get flag and run 'atack in together!' ) ------------